Nintendo E-Reader: Simple Fixed Point
The E-Reader API uses a nice and simple fixed point system
Cramming Solitaire onto a Nintendo E-Reader card
Making a new game from scratch for Nintendo's forgotten peripheral
CPU Driving Part 1: Waypoints
How can you make a CPU car drive around a track in a video game?
MAME Lua for Better Retro Dev
How I used MAME's Lua integration to greatly improve my retro development experience
Squeezing the Arduboy For Every Byte
The Arduboy is an Arduino based game console with very limited storage space.
This article shows some techniques I used to use the space efficiently.
Dynamic Lighting and Shadows In My 2D Game
How I used shaders in WebGL to accomplish lighting and shadows in a 2D game.