Nintendo E-Reader: Simple Fixed Point

The E-Reader API uses a nice and simple fixed point system

Cramming Solitaire onto a Nintendo E-Reader card

Making a new game from scratch for Nintendo's forgotten peripheral

CPU Driving Part 3: Multiple Cars

One is the loneliest number

CPU Driving Part 2: Drifting

Can we make the CPU drift?

CPU Driving Part 1: Waypoints

How can you make a CPU car drive around a track in a video game?

MAME Lua for Better Retro Dev

How I used MAME's Lua integration to greatly improve my retro development experience

Squeezing the Arduboy For Every Byte

The Arduboy is an Arduino based game console with very limited storage space.

This article shows some techniques I used to use the space efficiently.

Dynamic Lighting and Shadows In My 2D Game

How I used shaders in WebGL to accomplish lighting and shadows in a 2D game.